This game has gone through a lot of reworks, processing what was possible, what had to be learned.
To make the menu, I already knew I would create a lot of content over time, so I tried the list selector "Chapter Cards".
I told myself, I need 4 parts, left, center, top, right. It's all I need
Then, it happened I wanted my game to be compatible with phones.
It made me start re-learn everything about responsive UI.
I've gone through several stages of "What can be improved? And what if I try something totally different?"
This looks good, but what if I add new buttons?
Welp, I added new buttons then I changed again the look and feel.
I saw the game evolving, and I did too. I couldn't stop trying to make better interfaces.
Finally? A good starting point for UI?
Then I found a graphical chart that was fitting for the game thanks to an idea I added at the last moment:
The Virtual Keyboard.
Now that eveything seems to be working, I can now work fully on the analytic system that can help (I hope) learning how to improve.
That is the main goal of my game: Helping anyone that want to work better with keyboard.
This is not the end.
It's only the beginning, I plan to continue working on this game as long there's something to add or improve.